Command & Conquer Tiberian Sun Firestorm Playthrough (No Commentary) GDI Campaign Mission 6
0:00 Cutscene & Mission Briefing
Anyone, please tell me, no matter movie / game / anime or other media, AI must always go nuts for one reason or another, hm?
2:15 Mission Start!
I played a lot of games in my life, but i never had such a crazy beginning of any mission like this one. A dozen of attempts to gain a "favourable outcome" (read: save as many buildings and units as possible) and that many restarts later, including this one on video, because i panicked and trained Engineers, not Disc Throwers.
I sacrificed Wolvies and Infantry to buy time to take out those Devils, that submerged near Barracks.
Result: lost Barracks anyway, Turrets, a Titan and that starting infantry. Result could be better, but could be a LOT worse. Sold both Refineries anyway, because i didn't wanted those near defenses -speaking of which only RPG turrets will matter against CABAL. I must position those turrets better, because Cybors were close enough to shoot structures with impunity.
20:00 "Capturing" NOD Base
I botched that "hostile takeover" of NOD base, because i wanted to capture more buildings than Construction Yard, oh well. It will take more time to get Artillery, despite nerfs those units got (no more 100% accuracy against moving targets)
33:26 Reinforcement has arrived!
Suprise, NOD is coming for help... with dozen of infantry, and i don't know why my units are seeing them as enemy.
45:57 Game had crashed
That's why music was changed suddenly.
52:35 Not Good.
Looks like that Core have an additional security measures in form of Cyborg Commando.
No matter, that base is going down, piece by piece.