Command & Conquer: Tiberian Sun Hard 2nd Playthrough - Nod Campaign

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I mainly wanted to replay this because of the struggle I had to actually record this originally, the compromise between it not crashing was the annoying jumping every screen move. I also thought this time I would not play the optional levels so the effect of the change is different for this walkthrough. Almost every level has had its time significantly improved compared to my first playthrough, some have minor time saves and a couple are a bit slower but understandably so.

Mission 01: Save time by killing all forces before the 2nd Sub APC arrives and pre-empting locations better.

Mission 02: Destroy the bridge in the SE with a few Rocket Soldiers then approach the TV station from the NW. Used "attack move" on mop up.

Mission 03: No access to Sub APCs from the beginning but still quick enough. You'll want a few extra so ldiers to help get a foothold in the area to the NE. On easy your initial forces are enough. Destroy the gate and rush the Temple with Infantry and a few Engineers.

Mission 04: A little bit Longer, but easier. You'll have the smaller base as an extra without doing the Optional mission, but won't get rushed. Leave the bridge destroyed until you can sweep in from the exposed NE of the base (preferably with Cyborgs thanks to Disk Thrower spam) and capture stuff and mop up.

Mission 05: Nothing really to comment. I didn't bother turning up the Game Speed to maximise time save here.

Mission 06: Not a lot to comment again. Destroy the first Sensor to the NW and rush with Bikes.

Mission 07: 4 Orcas is enough if you nail the approach by heading N from their Helipads and you can sell buildings to get them out quicker. You just need to get the target building to 1/2 health to trigger the win.

Mission 08: Even without the Cluster Missile a big time chunk was saved. Deploying the MCV by the cliff and getting quick access to the W field at the beginning gives better income, and rather than Flame Tanks, I go for Artillery from the NW with units as support (mainly to reveal the map and discover uunits for me).

Mission 09: Instead of capturing Oxanna in the NE meet her in the SE of the the E base by using vehicles to rush in from the tunnel to the SW and sending the Cyborg Commando in by the train that appears. This will trigger the escape by air and you can Sub APC over there quickly.

Mission 10: I usually opt for the other level, using the Chemical Missile is more fun, I guess. My first playthrough was my first play of this level, but I had played this campaign 3 or 4 times with the other mission. Artillery with support it is again. I spend less time on defense and don't bother with Flame Tanks to explore which saved a big chunk of time.

Mission 11: Time was saved from deploying the MCV in the west and stretching the base between the two fields with a couple of Artillery as defense. Selling up to get the Banshees out quicker helped save time too.

Mission 12: Saved around 30 seconds by capturing Jake McNeill just before he reached the waiting place outside the base then rushing him over.

Mission 13: You only need to destroy the two RPG Launchers in this mission to get anywhere, really. Capture the Refinery after the Ion Cannon strike, it will be destroyed if you capture it beforehand. Deploy the nearby beacon Use 6-7 Artillery initially for defense whilst teching up for a Cyborg Commando. Send one Flame Tank to the NW beacon to reveal it and then a Sub PC with a Cyborg Commando in to take out the NW RPG Launcher and the one by the bridge. Now get two groups out to get the launchers at their beacons at roughly the same time. Infantry spam and initial force with the E works well, but a couple of Buggies and your Artillery and an Engineer in the W is your main group.

Send the E group slightly NE from your base and park the W group by the bridge. Send a Buggy across to see if it will blow up (repair if it does) then rush across both groups simultaneously to beacons and they should deply within a few seconds, ending the mission and game.

0:00 - Intro & Misison 01 Briefing
2:48 - Mission 01: The Messiah Returns
4:18 - Mission 02 Briefing
6:31 - Mission 02: Retaliation
10:03 - Mission 03 Briefing
11:10 - Mission 03: Destroy Hassan's Temple
15:45 - Mission 04 Briefing
18:30 - Mission 04: Eviction Notice
27:35 - Mission 05 Briefing
29:02 - Mission 05: Salvage Operation
30:27 - Mission 06 Briefing
31:46 - Mission 06: Capture Umagon
35:40 - Mission 07 Briefing
37:10 - Mission 07: Sheep's Clothing
39:20 - Mission 08 Briefing
40:40 - Mission 08: Destroy GDI Research Facility
49:49 - Mission 09 Briefing
51:35 - Mission 09: Villainess in Distress
54:56 - Mission 10 Briefing
55:17 - Mission 10: Protect Waste Convoys
1:15:18 - Mission 11 Briefing
1:15:35 - Mission 11: Destroy Mammoth Mk.II Prototype
1:24:30 - Mission 12 Briefing
1:25:30 - Mission 12: Capture Jake McNeill
1:29:00 - Mission 13 Briefing
1:31:04 - Mission 13: A New Beginning
1:40:00 - Ending







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