Command & Conquer Yuri's Revenge "How to Build units from deployments For infantry and vehicles"
!You must have the "gendeath.shp"and Program "SHP Builder 3.36" for Open or editing. compile, otherwise the spawned unit. will be in the same position as the deployed unit.
[General] ;File.ini
AnimToInfantry=BRUTE,COW
[Animations]
2000=88
2001=99
[] Units that can be deployed
Primary=Attack or Secondary=Attack
[Attack]
Damage=10
ROF=30
Range=3
Projectile=InvisibleLow
Speed=30
Warhead=AttackWH
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes
[AttackWH]
CellSpread=3
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=88
--Artmd.ini--
[88]
Layer=ground
Report=InfantryMelt
Shadow=no
StartSound=GeneticMutatorActivate
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=99
Damage=40
DamageRadius=100
Warhead=TankOGas
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=500
;DetailLevel=0
RandomRate=220,500
Bouncer=yes
Theater=yes
AnimLow=0
AnimHigh=14
Voxel=no
Scorch=yes
Report=VirusVictimSwell
[99]
Layer=ground
Report=InfantryMelt
MakeInfantry=1
Shadow=no
StartSound=GeneticMutatorActivate
;SpawnsParticle=VirusCloud1
;NumParticles=1
Scorch=yes
Report=VirusVictimSwell
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