Comparação Sonic Master System: Original X Com filtros HD

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Published on ● Video Link: https://www.youtube.com/watch?v=yzuvtIAddts



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Duration: 0:34
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À esquerda, imagem original do Sonic no Master System.
À direita, jogo rodando com filtros para imagem HD e sem dither.

Emulador Retroarch. Shaders mdapt e xbr.

Abaixo, conteúdo do CGP que configurou os shaders:

--------------------------------------------------------------

shaders = "6"
shader0 = "mdapt-pass0.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "mdapt-pass1.cg"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "mdapt-pass2.cg"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "mdapt-pass3.cg"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "mdapt-pass4.cg"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "xbr-lv3.cg"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
parameters = "MODE;PWR;VL_LO;VL_HI;CB_LO;CB_HI;VL;CB;DEBUG;MODE;PWR;VL_LO;MODE"
MODE = "0.000000"
PWR = "2.000000"
VL_LO = "1.250000"
VL_HI = "1.750000"
CB_LO = "5.250000"
CB_HI = "5.750000"
VL = "0.000000"
CB = "1.000000"
DEBUG = "0.000000"
MODE = "0.000000"
PWR = "2.000000"
VL_LO = "1.250000"
MODE = "0.000000"







Tags:
Sonic
8 bits
comparação
original
filtro
shader
mdpat
xbr
Sonic HD
retroarch
Master System
Sega



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