Competitive 2.0 Phase One - New Wallbouncing Explained

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Ryan Cleven (Multiplayer Design Director, Gears of War) explains the brand new Wallbouncing system being trialed in the Competitive 2.0 Beta playlist beginning August 3rd.

This new system focuses on a 'Long/Short' slip distance cooldown that has been designed to provide a higher skill gap to movement and enable more variety in close range play. Full details can be found at https://www.gearsofwar.com/en-us/community/news/competitive-beta-phase-one







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