Contra III - The Alien Wars [Hard] Stage 4 (NO DEATH/Machine Gun Only/No Bombs)
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Hoo boy. Another gauntlet of bosses.
Timestamps below.
* Mini-boss 1 - 00:32
Not much to talk about. Just jump and kill the soldiers before they get too close and flank you and destroy the tank thing.
* Mini-boss 2 - 01:16
This one is a weird one. I almost always stand at the left corner and shoot until the black goon dies, but very rarely one of the red goons can be tanked by the black one long enough and manage to kill you. Or one of the can fall at a really stupid angle and get you.
* Mini-boss 3 - 01:55
Not much to talk about this one either. He's nothing more than a glorified target practice.
* Mini-boss 4 - 02:28
Another easy one. He just keeps clinging from one spot to another and eventually latches to your level to use a simple projectile attack.
** Boss - 02:42
Ugh. This is one of the most annoying and difficult bosses of the game, but all for the wrong reasons.
The first one being the missiles which flies at ridiculous speeds on hard difficulty, it's not too uncommon to get fucked over REAL hard by the RNG and get a pattern that's nearly impossible to survive and made actually impossible to survive by the boss firing at the worst time possible.
You can actually break the diagonal shots by firing at them, but good luck doing that.
Beyond that there's simply too much crap to worry about here, the boss firing, the missiles moving at stupid speeds and the little bombs on the air. This fight has no distinct pattern or easy way to win deathless as far as I know.
Jump sparsely here as long as the diagonal cannons are active, the shots come at regular intervals, but since there's so much to worry about in order to survive here it's way too easy to lose track of the intervals and jump right into them, not to mention that the patterns of the missiles can royally screw you over.
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