CONTROL: AWE "FRA MAURO 2" PART-7 Walthrough Gameplay

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CONTROL: AWE "NEW DLC "Fra Mauro AWE Pt 2" 1440P/60 Max Settings. Final battle in the Fra Mauro AWE with Mr. Hartman. Jesse still needs to fight her way there before the 1v1 can go down. Lunar lander from Apollo 14? What? Control: AWE up to shenanigans again LOL! Enjoy! PEACE! ✌😎
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~As with my original Control Series including "The Foundation DLC". I will be going for 100% Collectibles, Items, and clues. Anything that can add to the back story and lore of AWE will be reviewed. 100% Area exploration of Control AWE. 100% Control AWE Missions completed. 100% Control AWE Side Missions will be completed. Essentially, every nook and cranny of Control AWE will be completed or explored! All of AWE Control Skins, Weapons, Abilities, and Achievements One Hundo Completed! Most importantly, It's going to be fun AF in the process. A complete Review of Control AWE will be done once the game has concluded. 😎👍
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~If you enjoyed the episode leave a comment! Always appreciated! 😁👍
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~ORIDINARY AWE: The Ordinary AWE (AWE-24) was an Altered World Event that occurred in Ordinary, Maine between August 30 and September 14, 2002. Considered one of the most significant AWEs in the history of the FBC, it led to the discovery of the Slide Projector Object of Power and parautilitarians Dylan and Jesse Faden. Both the Slide Projector and Dylan were taken into Bureau custody at the Oldest House. The Ordinary AWE would also indirectly lead to the events of the Hiss invasion in 2019.
~AWE DLC: AWE takes place in the Investigations Sector, a closed sector of the Oldest House formerly used to investigate various Altered World Events. Jesse is summoned to the sector by an apparition of Alan Wake (the protagonist of Remedy Entertainment's eponymous video game), where she discovers that the sector was closed off several years prior to a major breach of containment. In the sector, Jesse learns of the Bright Falls AWE (the Altered World Event encompassing the events of Alan Wake), including Cauldron Lake, a naturally-occurring Threshold in the town of Bright Falls which enabled artists' works of art to rewrite reality. Dr. Emil Hartman, a psychologist, attempted to study and control the lake's power via troubled artists kept at his clinic. However, after attempting and failing to do so with Wake, Hartman was confronted by agents of the FBC, who took all of Hartman's research.
Like Remedy's previous projects, Control is played from a third-person perspective and is built using Remedy's proprietary Northlight Engine, which was first used on the company's previous title Quantum Break. As Jesse Faden, players wield the Service Weapon, a supernatural firearm that can be adapted into a variety of different forms with different combat applications. In addition to the Service Weapon, Jesse also possesses a variety of supernatural abilities, including telekinesis, levitation, and the ability to control certain enemies. The Service Weapon and Jesse's abilities both expend Jesse's energy, necessitating a balance in their usage. The Service Weapon can be upgraded throughout the game via a skill tree; in order to gain new powers, players must locate various Objects of Power - ordinary items acted upon by supernatural forces - hidden throughout the Oldest House. Due to the versatility of the game's loadouts, Control's combat system can be customized and balanced to each player's personal preferences. Health in Control does not recharge automatically and must be picked up from fallen enemies.

Initial release date: August 26, 2020
Developer: Remedy Entertainment
Publisher: 505 Games
Platforms: PlayStation 4, Xbox One, Microsoft Windows


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