Control: The Foundation 100% Walkthrough (All Collectibles, No Commentary) 02 WAREHOUSE

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Published on ● Video Link: https://www.youtube.com/watch?v=M_k6Yl45OcY



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EverQuest (1999)
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Walkthrough
Duration: 36:03
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Complete 100% walkthrough of the game. All collectibles will be picked up, all outfits unlocked and all side quests completed.

You can find full Control Ultimate Edition walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7FrCeKHLTrxH7chTF7ZbCu7

► You can buy Control Ultimate Edition here:
◘ Steam: https://store.steampowered.com/app/870780/Control_Ultimate_Edition/
◘ GOG: https://adtr.co/r0v9Cl

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►►► BASIC INFO ◄◄◄

Game: Control: The Foundation (2020)
Developed by: Remedy Entertainment
Published by: 505 Games
Video Quality: 1440p/60 FPS
I’m playing DX12 version with ray tracing turned on.

I'm going to...

◘ Get all the collectible items
◘ Complete all side quests
◘ Find all secret areas (hidden areas that grant you 1 Ability Point)
◘ Find all maneki-neko figurines and access the secret room


►►► RELATED WALKTHROUGHS ◄◄◄

► QUANTUM BREAK (All Collectibles)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7GQwtVVna0UapfAo3MRrAnT


►►► EPISODE 02: WAREHOUSE ◄◄◄

► CASE FILES

06:52 Meteor Hill Summary
18:45 Meteor Hill Supplement

► CORRESPONDENCE

11:43 Relocation Order
12:49 Foundation Accident
14:09 Northmoor: Medical Results

► HOTLINE

17:04 Becoming Director

► MULTIMEDIA

09:11 Log 3: Work
12:11 Log 5: Pyramids

► RESEARCH & RECORDS

04:50 History of the Oldest House
05:18 Pyramidic Geometry
11:19 Power Cores
21:22 Foundation Etchings

► HIDDEN LOCATIONS (EACH GRANTS 1 ABILITY POINT)

13:57
23:44

► MANEKI-NEKO FIGURINES

23:06

► ID CARDS (SIDE QUEST: POPE’S COLLECTION)

05:42
06:33
07:12
07:37


►►► RESOURCES USED ◄◄◄

Video Walkthrough by Krystal109 ► https://www.youtube.com/playlist?list=PLVBHCZXojrJd7360y_ppadGI7qdnKfvhC
List of Collectibles ► https://control.fandom.com/wiki/Collectibles/List_of_Collectibles


►►► PC SPECS FOR THIS WALKTHROUGH ◄◄◄

GPU ► MSI GeForce RTX 2080 GAMING X TRIO 8G, 8GB GDDR6
CPU ► Intel Core i9-9900KF CPU @ 3.60GHz
RAM ► Corsair Vengeance LPX Black 16GB (2x8GB) DDR4 3000
BOARD ► GIGABYTE Z390 AORUS ULTRA
COOLER ► Noctua NH-D15S
HDDs ► Samsung SSD 850 EVO-250GB, Samsung SSD 850 EVO-500GB Basic, 2x Seagate Barracuda - 3TB, 2x WD My Book-8TB
OS ► Windows 10 Pro
MOUSE ► Razer Viper Ultimate
MOUSEPAD ► SteelSeries QcK Heavy, XXL
KEYBOARD ► STEELSeries 6Gv2, US
MONITORS ► ASUS ROG Swift PG278QR - LED monitor 27" , ASUS VG248QE - 3D LED monitor 24"
HEADSET ► Sennheiser PC 360 G4ME

►►► GAME DETAILS ◄◄◄

The game revolves around the Federal Bureau of Control (FBC), a secret U.S. government agency tasked with containing and studying phenomena that violate the laws of reality. As Jesse Faden (Courtney Hope), the Bureau's new Director, the player explores the Oldest House – the FBC's paranormal headquarters – and utilizes powerful abilities in order to defeat a deadly enemy known as the Hiss, which has invaded and corrupted reality. The player gains abilities by finding Objects of Power, mundane objects like a rotary phone or a floppy disk imbued with energies from another dimension, that have been at the center of major paranormal events and since recovered by the FBC. In addition to Hope, further voice work and live-action footage is provided by James McCaffrey, Matthew Porretta, and Martti Suosalo, while the band Poets of the Fall provided additional music.
Control is inspired by paranormal stories about the fictional SCP Foundation created by an online collaborative-fiction project, based on the genre of the new weird. The environments of the Oldest House are designed in the brutalist architecture, common for many oppressive governmental buildings and which served as a setting to show off the game's destructive environmental systems. The core game includes many allusions to Alan Wake, one of Remedy's prior games with similar themes of the paranormal, and Control's AWE expansion was a crossover between these two series, which Remedy said formed part of the Remedy Shared Universe. Control was one of the first games released to take advantage of real-time ray tracing built into the hardware of newer video cards.




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