Controllable Video Game Characters
"Okay so typically, a controllable video game character will be, at any one time, in 1 of three states: they’ll be in a loop, a link or a linear.
Looping animations are things like an idol pose or running animation.
A linear animation will play once and end, such as an attack or taking damage, and a transitional animation, or ‘linking’ animation are things like turning or connecting two animations, such as the last pose of an attack back into the idol pose.
You’ll commonly see a link animation play between linears and loops, and you’re more likely to see linking animations in games that use character rigs, where you have more control over ‘states’ of animation."
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