Conveyor Con-fusion - Developer commentary

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Published on ● Video Link: https://www.youtube.com/watch?v=vCDvtJOJ85M



Duration: 2:13:04
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I thought it'd be fun to play through Conveyor Con-fusion, the collaborative Thinky Collective project I organised several months ago, and talk about its design and development. Conveyor Con-fusion is an open world adventure featuring puzzles from 45 designers from the Thinky Puzzle Games community, built on a heavily modified version of the PuzzleScript engine. The big question is: can I still remember how to solve the puzzles?

Play the game here: https://thinkycollective.itch.io/conveyor-confusion

0:00 - Thinky Collective projects
2:30 - Splitting into groups
4:29 - Deciding to merge the groups
7:01 - Modding PuzzleScript for an open world
7:44 - Lack of automated tests
8:19 - Entering the open world
10:04 - Combining the visual styles
11:00 - Split signs in the entrance
12:48 - Leaving unanswered questions
14:52 - Connecting the open world together
17:53 - More unanswered questions
20:19 - Region definitions and simulation bounds
24:42 - Level 1 (JumbleTheCircle)
25:25 - Secrets and branching paths
28:03 - Level 2 (Patrick) and accidental alt solution
29:13 - Level 3 (Joseph Mansfield)
30:52 - Level 4 (Blookerstein) and ladder clarity
33:08 - Localised reset and object tracking
37:42 - The Hub and knowledge gates
41:47 - Level A.1 (marcosd)
42:48 - Level A.2 (knexator) and the origin of secrets
47:06 - Level A.3 (Corey Hardt)
48:10 - Crossing back over
48:46 - Level A.4 (Auroriax)
50:05 - Return paths
50:25 - Level A.5 (Kristian Hedeholm)
51:43 - Big level fears, camera motion, and zoom
56:50 - Level A.6, The Clock (Zomulgustar)
58:40 - Level A.7 (CHz) and accidental alt solution
1:02:47 - Level A.8 (Menderbug)
1:03:37 - Level A.9 (Draknek)
1:04:36 - Level A.10 (Aspeon) and unused red herrings
1:06:23 - Level A.11 (KirraLuan) and reducing puzzle openness
1:08:59 - Level A.12 (clickmazes) and retraversability
1:12:15 - Level A.13 (pancelor)
1:14:17 - Level A.14 (Norgg) and constraints as mechanics
1:16:40 - Level A.15 (Le Slo)
1:41:47 - Level A.16 (Joseph Mansfield) and noise-free intro to mechanics
1:42:49 - Level A.17 (clementsparrow) and complex interconnectivity
1:51:45 - Level A.18 (Deusovi), origin of fusion and forced discovery
1:55:15 - Diagonal motion
1:58:57 - Level A.19 (crychair)
2:00:08 - Level A.6, The Clock (Zomulgustar) secret
2:06:49 - Level A.20 (Joseph Mansfield) and smoothing out discoveries
2:08:20 - Level A.21 (Pedro PSI)
2:10:29 - Branch A ending