Cooperation over competition - design and code for game UI - Dominika Góral, Jessica Szarek

Subscribers:
4,570
Published on ● Video Link: https://www.youtube.com/watch?v=dJ5YCOLAmEo



Duration: 37:30
373 views
11


Conflicts between UI/UX Designers and programmers are quite common in Gamedev. While first ones want to create amazing flow with thousands of animations, the second ones prefer to keep it simple and smart. Speakers will tell you how we managed to work together and create symbiosis while making UI for Wingspan Oceania Expansion Pack. Checklist with must have points while working on prefabs and objects, well-made flow, discussions. Way to successful cooperation between art and code.

Talk recorded at Game Industry Conference 2023!

#GameIndustryConference #uidesign #uxdesigner #monstercouch #wingspan

Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/




Other Videos By Game Industry Conference


2025-01-23GIC'24 Video Summary!
2024-07-24Meet this year's speaker, Sami Mylly. Join his lecture at GIC'24.
2024-06-26The VR publishing landscape including hot tips how to pitch! - Patrick Liu || Fast Travel Games ||
2024-06-19Dumpster Fire: Gamedev Comedy Special - Artur Ganszyniec || BLANK ||
2024-06-12Let There Be Light: 3 workflows for UE5 atmosphere creation - Frank Radecki || Bloober Team ||
2024-06-05O3DE Overview: Features of the Open-Source AAA Game Engine - Grzegorz Ochmański || AWS ||
2024-05-29How to generate Pixel Perfect 2D levels in Godot 4 with the help of Generative AI - Mat Rowlands
2024-05-17Financial controlling – level up your performance in gamedev - Agata Hacura || Anshar Studios ||
2024-05-16From Reverse-Engineering to In-Game Tools: Modding Support - Michał Szklarski, Juliusz Kopczewski
2024-05-10How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade || ROCKFISH Games ||
2024-05-08Cooperation over competition - design and code for game UI - Dominika Góral, Jessica Szarek
2024-04-30GIC'23 Video Summary!
2024-04-26UX Design Demons - Mikołaj Marcisz || Vavel Games ||
2024-04-24Extending the Unreal Editor: A risky long game. - Łukasz Nowak || QED Games ||
2024-04-23Meet this year's speaker, Guy Davidson. Make sure to attend his lecture during GIC24!
2024-04-19Game Source Journey: From IDE to Executable - CI/CD at FlyingWildHog - Mikołaj Kurcin
2024-04-17Creating art direction for POSTAL: Brain Damaged - Łukasz Szybałdin || Hyperstrange ||
2024-04-12Our #GIC24 speaker Marilena Casetta from Crytek wants to invite you to the conference!
2024-04-12"Who approved this?" - why low quality assets and features end up in released games - Leszek Górniak
2024-04-05Color psychology in UX/UI and game design - Karolina Cieślak || PixelAnt Games ||
2024-04-03The Story of Mighty WHY: Gaining Clarity Through Disruption - Ranko Trifkovic



Tags:
Monster Couch
GIC
Game Industry Conference
wingspan
UI/UX