Copy Kitty- ILs for all of World 10! (Savant)

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Published on ● Video Link: https://www.youtube.com/watch?v=7HlcWkMfYLk



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World 10 now! Because it's full of enemies that are bulky, uncooperative, and/or just plain tough, it's pretty hard to run. There are a lot of levels I'm still trying to improve on. The cool part of World 10 is that we barely repeat any weapon choices throughout the whole world, so it's super varied!

(mostly) Brief per-level comments:

10-1) Gosh I love fire hydrants. This is basically the only place I'll get to use fully consistent ones though. Leading the Dengraghx all the way down is the priority here.

10-2) This level can be improved by not recruiting the Oovohs! Well, obviously. Shooting Star does very well at sniping the Waihnts, but you usually can't expect the miracle hydrant tackle that happened this time.

10-3) This level is chaos! There's SO MUCH DETAIL to get lost in the action.
If you perform the first sequence of events perfectly- that is, [connect with first Explode - Yolomo walks forward instead of shooting - approach so Oovoh descends - back off - second Explode hits Yolomo and hydrant from the left - delay Heatwave elsewhere so you don't mess with an important errant squid shot], then the fire hydrant will ricochet off of the upper Oovoh TWICE, and then go on to crush a crab far behind it all the way in the bottom-right corner, assuming the crab hasn't tripped its way out of the flight path (which is rare but does happen.) If it has, there's a SECOND hydrant which also semi-reliably impacts it from an entirely unlikely position, this time at the far top-right. If you get the Yolomo up there to spawn in before your Aerokinesis arrives, the hydrant will bounce off the target, then the Yinmiro, then down to where the crab is.
Naturally, there's still a lot of detail I'm not mentioning and/or haven't figured out yet in between these nutso hydrant launches, so the rough plan shown here is both pretty tough and the best I've got.
...The fact that the hydrants have such complex setups that still combo smash into crabs from across the stage is unreal. A masterwork of a level.

10-4) Also inconsistent! I'm not sure why this run was three seconds faster than every other attempt- maybe trying to ram the frog at the top of its jump was key somehow, even though I missed. The main points here are to angle Dyna Drills so you catch multiple targets (including a hydrant near the top) and chasing down squids and crabs before they run away.
There's not much Light ammo to spare here, by the way. Shredding one of the bugs at the start makes for a good safe strat.

10-5) This is one of my favorites. It's smart but it looks silly. And it uses Riptide! The game as a whole has a lot of Explode and Spirit Beacon, so every stage with a unique weapon in its plans makes me happy.

10-6) STEALTH TACTIIIIICS
The Plasma window placements for the topside Konthets are kind of tricky.

10-7) Whew, a simple stage.

10-8) Soooooooo
The most important key penguins are the big one that drops Bounce, and the big one that spawns above Savant, to the left. As long as you destroy those two, you can destroy the penguin.

10-9) Not being able to control your vehicles kinda makes this a crapshoot. I just poke everything in the right direction, that's all I can really think to do.

10-10) Don't descend too low at the start, or a couple Oovohs could catch themselves below the lip. The Thremnat in the upper right likes to dodge that Spirit Beacon, but solo Lightning answers that problem easily if it happens.

10-11) Breaking the chain right at the start makes things easier when you loop back around. This is all about building and maintaining combo.

10-12) Robots!!!!!
Search & Destroy is great for while you're still getting yourself and your window into position- there's not enough Explode to avoid using S&D at some point anyway, so might as well. Hyperlaser from the top-right can take care of the second phase crystal at any speed, and you don't even lose much damage output by dropping your combo with it.
I don't know at all how to optimize the final phase. I figure attacking mindlessly and maintaining the right spacing to make bites connect is about the best I can do!(?)