Corepunk's Weekly Q&A - The Latest Community Updates (30-12-24)
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Merchandise
00:00 Introduction
00:29 Where and how the player will drop upgraded kits in the game?
01:24 Do you think the servers will be stable and playable for pvp with out freezing? what progress have you made?
03:33 Why add pvp modes prior to pve dungeons? everything in the game forces you to pvp! why do we have to wait 6 months for pve content?
09:16 Drop rate for rate resources are still low. the time to get 1 t3 from gathering in comparison to farming mobs is out of balance. Make crafting and gathering more viable.
10:29 When will the transport system be released?
11:42 Client side saving makes it easy to use cheat engines especially with no anti-cheat. Will that be changed?
12:22 How many people are making decisions at AC? Other games make polls about how to deal with game issue - will you interact with the community in this manner in the future?
15:31 Why use TCP and not UDP like other MOBAS, which provides lower latency and faster packet transmission compared to TCP?
16:56 People are changing layers to kill bosses, find vendors etc. Do you consider this to be problematic? are you going to fix this any time soon?
17:29 Why you make the game easy? hp/mb regen, quest tracker, -30% HP reduction. what's next auto pathing? you said this would be different and stick to your character!
20:23 Ending