Counter-Strike Condition Zero Deleted Scenes Counter Terrorist Training Course Part 1/2 CS CZ DS
Counter-Strike Condition Zero Deleted Scenes Counter-Terrorist Training Room...
Counter-Terr0r!st training facility
Location: Colorado Springs, USA
Faction: US Seal Team 6
part 2: https://youtu.be/6HAXsqdrPxU
Counter-Strike: Condition Zero Deleted Scenes (CS:CZ DS) is a bonus game, originally developed by Ritual Entertainment, included with Counter-Strike: Condition Zero making up a series of eighteen unconnected single-player missions which were cut from the main game.
Development...
After development of Counter-Strike: Condition Zero was handed over to Turtle Rock Studios and their new iteration of the game was announced, it was initially believed that the work previously done by Ritual Entertainment would be scrapped. Shortly after the announcement that Turtle Rock had taken over, it was announced that work done by Ritual wouldn't be scrapped completely, but that the 12 best of the 18 finished missions would be released separately with the title Deleted Scenes to allow players to experience a different approach for the single-player design. While Ritual Entertainment and many fans were delighted to hear that the work of Ritual would in fact be released, Ritual Entertainment was not particularly happy with the decision to name their work Deleted Scenes.
When Ritual Entertainment was finished with their contribution toward the Condition Zero project, they had already mostly finished the missions, though they were never given the chance to properly polish them. This meant that Valve Software had to carry out the final polishing (mainly fool proofing of mission sequences) of the missions. Valve also made some changes to the interface, including changing the main menu background to a blueish color and redoing the world map. There were also plans to add support for the newly added detail textures to the game, but for unknown reasons this was dropped. Deleted Scenes was eventually released on March 23, 2004 as part of Counter-Strike: Condition Zero.
On June 17, 2004 Jess Cliffe announced that the six missions that had been removed from the original release would get added to the game in future updates. Eventually, the three first extra missions would get released on June 28, 2004 and the three remaining on July 14, 2004.During the editing of Pipe Dream, Valve decided to cut the final part of the mission instead of editing it to make it fool proof.
Support for Linux and Mac OS X was added on September 2, 2013.
Gameplay...
The gameplay in Deleted Scenes is very different to that of a traditional Counter-Strike multiplayer game and has more similarities to the gameplay of e.g. Half-Life. This is a linear shooter where missions have to be completed in a set sequence. Also, the story of the maps is told in forms of cut scenes that occur at the start or the end of the mission. Additional scripted sequences that occur mid-mission provided further narrative.
Most missions consist of several maps that the player will have to play through in order to finish the mission. There are occasional puzzles which may involve breaking an obstacle or finding a way around an obstacle. Often of these puzzles involve the use of the new mission specific equipment. Some of the missions also climax in the form of a boss fight, which may involve destroying or defending some form of an aircraft or vehicle.
In this game there is no concept of money. Instead the player starts missions with specific weapons and equipment. Additional weapons and ammunition may be found from the maps themselves. Unlike many traditional linear shooters, defeated enemies do not drop ammunition or weapons. There are also both health and Kevlar restoration options available in Deleted Scenes. Moreover, the power of players' Kevlar armor is boosted, better protecting players from many projectiles and bullets.
While team mates or squad members are occasionally present, most of the game is played as a lone wolf without the presence of team mates. Also on the occasion that team mates are present, their effectiveness will prove quite limited.
Missions...
Valve Software cut down the original 18 mission story line to a shorter 12 mission sequence. Each mission has to be completed sequentially as completing one missions unlocks the next mission. The training mission is an exception to this; it can be started either via the world map or the new game window and completing it isn't necessary to unlock further missions.
When the 6 extra missions were released through updates, they were not made part of the mission sequence. These missions are unlocked by default and can be started from the world map...
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