Counter-Strike Doom: Martian offensive - Dynamic accuracy (Clip)

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Published on ● Video Link: https://www.youtube.com/watch?v=T4QsaNKXJ8I



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So, csdmo is getting one more final update.

2023 update was meant to be final one, but then discovered how to make dynamic accuracy in 2024 and thought that mechanic was worth an update.
Also, decided to merge the modern sounds into the main file, making the classic old sound a separate file instead.


Been making this mod for 7 years (almost 10 if you count the years the mod wasn't released)

It has been a fun ride, but I don't think there will be any future update with major content anytime soon, if ever.
There may be bugfixes, but manteninace updates will slowdown eventually, the mod has far exceeded the original expectations and my plans are focused on other mod's, like Doosk and Titan.

So, thanks for playing and see ya on whatever project comes next.

Link to the mod:
https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017


Changelog:
Weapons now have dynamic accuracy: The more you keep firing, the more your accuracy will decrease.
Added missing AWP tracer while on instagib.
Fixed a typo on menudef that made a key misbehave.
Fixed grenades issues not switching to previously used guns after players used the previous gun button, at expenses of no longer autoswitching to last used gun while out of ammo.
Modern sounds are now part of the base file (old sounds now become the optional download instead)
Made a KEX port of several csdmo weapons.
Fixed a 1-tic static frame on awp.
Uploaded a missing "high res lite" file.