Crackdown 3 review - What and for who? - Long overdue, misleading mess

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Published on ● Video Link: https://www.youtube.com/watch?v=u9V0AHyZ8DI



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This is my old destruction demo that I referred in the videod and I know that there is destruction mode, but you could implement it in the campaign with ease:
https://www.youtube.com/watch?v=CddnBHZwTq4


Crackdown 3

Developer(s) Sumo Digital[a]
Publisher(s) Xbox Game Studios
Writer(s) Joseph Staten
Series Crackdown
Engine Unreal Engine 4[1]
Platform(s) Microsoft Windows
Xbox One
Release 15 February 2019
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Crackdown 3 is an action-adventure video game for Microsoft Windows and Xbox One with development headed by developer Sumo Digital and published by Xbox Game Studios. It continues the series nine years after the release of 2010's Xbox 360 video game Crackdown 2. Originally set to be released in 2016, the game was delayed a number of times.[2] The game was released on 15 February 2019 and received mixed reviews from critics.


Contents
1 Gameplay
2 Plot
3 Development
3.1 Delays
4 Reception
5 Notes
6 References
7 External links
Gameplay
Crackdown 3 retains the core gameplay of Crackdown and Crackdown 2, featuring a number of different organizations controlling the city of New Providence that players need to take down by killing their bosses and Kingpins, destroying their facilities, and destabilizing their infrastructures. Players can use a variety of weapons to achieve this end, from guns to grenades to rocket launchers, as well as their own physical power. Players can also drive any vehicle found in-game. The game features the "Skills for Kills" system as found in previous games, in which killing enemies with different tools and finding pickups hidden throughout the city award the player with orbs, which increase the player's core skills – agility, firearms, strength, explosives, and driving.

Crackdown 3 includes a new system known as "Gangs Bite Back", in which a boss's or a Kingpin's attention can be drawn to the player upon destroying locations and elements that they specialize in. Gang members can retaliate for these actions at any time and in any place. If enough retaliations are beaten back, the bosses and Kingpins can come for the player personally.[3] Another new element is the inclusion of destructible environments in a competitive multiplayer mode, Wrecking Zone, in which nearly the entire map is destructible.[4]

Plot
Ten years after the events of Crackdown 2, a terrorist attack from an unknown source kills power around the entire world. The Agency is thrust back into action after the attack is traced to the city of New Providence, controlled by the mysterious organization Terra Nova. After the Agency's first strike against the organization fails, the player characters - super-powered Agents - are called into the field by the Agency's Voice (Michael McConnohie) and led by Commander Jaxon (Terry Crews) as a last resort to dismantle Terra Nova any way they can.[3]

Development
The game was announced at Microsoft's press conference at the Electronic Entertainment Expo 2014 in June 2014, as an Xbox One exclusive. While the game was still at an early stage at the time of its reveal, Microsoft's Phil Spencer said that the title came about from talks with Dave Jones who, after leaving Realtime Worlds, joined Cloudgine, a software company that is developing technology allowing game developers to take advantage of cloud computing features. Cloudgine had been previously rumored to be a core part of the Xbox One software, with their software used in a technology demonstration at a Microsoft developer's conference in April 2014, demonstrating the use of cloud computer to speed up the physics modeling and rendering in a fully destructible city environment.[5][6] Spencer revealed that the demo world was the start of this newest Crackdown title, with ability to destroy any part of the city expected to be carried over to the final game.[7] According to Spencer, Cloudgine would help to develop the core engine, while Reagent Games, a studio located in close proximity to Cloudgine also founded by Jones, would develop the gameplay and art assets for the game, with Sumo Digital developing the game's campaign mode and Elbow Rocket (with assistance from Certain Affinity and Crackdown 2 developers Ruffian Games) developing the multiplayer.[8][7] Microsoft Studios' creative director Ken Lobb asserted that the game would only be called Crackdown instead of Crackdown 3, stating that the game is set in the future of the first game but represents an alternate timeline from what Crackdown 2 provided.[9]




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