Crash Bandicoot 1 (Game Case & Manual Review) [PlayStation 1 | 1996] #crashbandicoot #playstation

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What is inside Crash Bandicoot 1 original game case? Let's explore it together and see how the disc and game manual looks like!
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About this video:

Crash Bandicoot is a 1996 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.

After accepting a publishing deal from Universal Interactive Studios, Naughty Dog co-founders Andy Gavin and Jason Rubin set out on a cross-country road trip from Boston to Los Angeles. During this time, they decided to create a character-based action-platform game from a three-dimensional perspective, having observed the graphical trend in arcade games. Upon meeting, Naughty Dog and Universal Interactive chose to develop the game for the PlayStation due to Sony's lack of a mascot character. The game's main character was tentatively named "Willy the Wombat", and cartoonists Joe Pearson and Charles Zembillas were hired to help create the game's characters and story. Crash Bandicoot was named for his habitual destruction of crates, which were inserted into the game to alleviate emptiness in the levels. Sony agreed to publish the game following a demonstration from Naughty Dog, and the game was unveiled at E3 1996.

The PlayStation (codenamed PSX, abbreviated as PS, and later PS1/PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, followed by North America on 9 September 1995, Europe on 29 September 1995, and other regions following thereafter. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers.

Essentials is the Sony PlayStation budget range in the PAL region, which covers Europe, the Middle East and Africa, Australia and South Asia. It was launched in 1997 as the Platinum range but was later renamed for PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4. After reaching the required level of sales, Sony often dropped the prices of the original title to Platinum pricing levels (generally about half of the original retail price), as a way to clear inventory for retailers. Similar budget ranges from Sony include the Greatest Hits and The Best labels for the North American and Japanese markets, respectively.

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