Crash Bandicoot 4 It's About Time Walkthrough Gameplay Part 16 - Cortex Castle & Ending (Full Game)

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Crash Bandicoot 4: It's About Time
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Walkthrough
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Crash Bandicoot 4 It's About Time Walkthrough Gameplay Part 16 includes a Review, Intro and Campaign Mission 16 of the Crash Bandicoot 4 Single Player Story Campaign for PS4 Pro, Xbox One X. This 2020 Crash Bandicoot 4 Story Campaign Walkthrough will be the Full Game including a 2020 Gameplay, Crash Gameplay, Coco Gameplay, OST, Cut Scenes, Cinematics and more until the Ending of the Single Player Story.

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Crash Bandicoot 4: It's About Time is a platform game, under development by Toys for Bob, and to be published by Activision. The game will be the eighth main installment in the Crash Bandicoot series and a sequel to the trilogy remake Crash Bandicoot N. Sane Trilogy, and will take place after the events of Crash Bandicoot: Warped within an alternate continuity. The game's story sees both Crash Bandicoot and his sister Coco facing against their old nemesis Doctor Neo Cortex as he sets forth on a new scheme to conquer a multiverse of dimensions scattered across time and space.

Taking place directly after the events of Crash Bandicoot: Warped, Doctor Neo Cortex, Doctor Nefarious Tropy and Uka Uka escape from their space-time prison, creating a rip of the fabric of time and exposing a multiverse in the process. In order to restore order to the multiverse, Crash and Coco must find the four Quantum Masks scattered across space and time and stop Cortex. Also caught up in the chaos is Dingodile, whose retirement from villainy is interrupted by the spacial disruptions, and a version of Crash's old girlfriend Tawna from an alternate dimension.

Main story levels focus on players controlling Crash and Coco, both of whom use identical movesets such as spinning and sliding, alongside new moves to the series such as wall running. In these levels, the characters are aided further by special masks, each of which is rescued during the story and who offers their powers - each level features at least one such mask being available to help traverse obstacles during certain segments, appearing before the player enters and leaving when the segment is traversed. Each mask has a specific property that dictates how it can help players overcome obstacles - for example, phasing objects in and out of existence. Alternate timeline levels focus on players controlling one of three other playable chracters during these levels: Doctor Neo Cortex, Dingodile, and Tawna. Each character features their own unique playstyle and moves to overcoming obstacles and completing their levels. Cortex makes use of a raygun that not only can be used to attack, but which can be used to transform enemies into platforms - both solid and bouncy - along with being able to perform a forward dash. Dingodile primarily makes use of vacuum gun, which can be used to suck up and fire enemies and objects. Tawna, while maintaining some moves used by Crash and Coco, makes use of a grappling hook to hit objects from long distances.

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