Crash Bandicoot - N. Sane Trilogy (100%), Part 21: Slippery Climb

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This video is slightly edited because I was dying on bonus round. So I cut it. :)

Slippery Climb is the twenty-fourth level (including boss fights) and is the seventh level of the third island in Crash Bandicoot and the N. Sane Trilogy remake of the first game. In this level, Crash must traverse the outside of Castle Cortex while avoiding a gauntlet of traps and tricky jumps. There is only 1 checkpoint crate in the whole level, or 2 if the player enters the N. Brio bonus round. It is the only castle exterior type of level in the game. The Tawna bonus round in the previous level, The High Road, saves at this level.

In the Japanese version of the original game, this level was switched with Sunset Vista in the level order, and contains a clear gem instead of the red gem. Also in the Japanese version, this level contains a Tawna bonus round, which is not included in the other versions.

Slippery Climb takes place during a stormy night on the exterior of Castle Cortex. Crash must reach the top of the castle by jumping through a series of moving platforms and elevators. The majority of this level requires the player to performed time jumps in order to reach other platforms. There are also times where a vulture must be jumped on to reach other platforms. Some of the enemies that Crash will meet include lab assistants that will throw beakers at him and evil hands that will try to swipe at him. Crash will be able to collect tokens for a Brio bonus round. The red gem can be obtained from this level if the player successfully breaks all of the crates without dying.

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