Crash Bandicoot retro arcade game gameplay #gaming #gameplay #games #gamer #playstation #xbox
Gaming #gaming #gameplay: https://www.youtube.com/playlist?list=PLlJUbIBiyfOxcSMjVGE5MwFBn5i2ZeiI4
Crash Bandicoot is a video game franchise, originally developed by Naughty Dog as an exclusive for Sony's PlayStation console and has seen numerous installments created by numerous developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2007, Vivendi merged with Activision, which currently owns and publishes the franchise.
Crash Bandicoot
Crash bandicoot logo.png
Platform
Party
Racing
Hack and slash
Endless runner
Developer(s)
Naughty Dog (1996–1999)
Traveller's Tales (2001–2004)
Vicarious Visions (2002–2004, 2017)
Radical Entertainment (2005–2008)
Toys for Bob (2020–present)
Other developers:
Eurocom Entertainment Software (2000–2001)
Cerny Games (2000)
Dimps (2006)
SuperVillain Studios (2007)
Amaze Entertainment (2007)
TOSE (2008)
Virtuos (2008)
Polarbit (2008–2010)
Vivendi Games Mobile (2009)
Iron Galaxy (2017)
Beenox (2019–present)
King (2021)
Publisher(s)
Sony Computer Entertainment (1996–2000)
Universal Interactive (1996–2006)
Vivendi Games (2003–2006)
Sierra Entertainment (2004–2008)
Activision (2008–present)
Other publishers:
Konami (2001–2003)
Coktel Vision (2004)
Glu Mobile (2009)
King (2021)
Creator(s)
Andy Gavin
Jason Rubin
Charles Zembillas
Joe Pearson
Platform(s)
Android, BlackBerry, Game Boy Advance, GameCube, iOS, Java ME, Microsoft Windows, N-Gage, Nintendo DS, Nintendo Switch, PlayStation, PlayStation 2, PlayStation 4, PlayStation 5, PlayStation Portable, Wii, Xbox, Xbox 360, Xbox One, Xbox Series X/S, Zeebo
First release
Crash Bandicoot
September 9, 1996
Latest release
Crash Bandicoot: On the Run!
March 25, 2021
The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The main games in the series are largely platformers, but several are spin-offs in different genres. The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the games' main antagonist, Doctor Neo Cortex, who created Crash and wants him dead as he is a failed experiment. In most games, Crash must defeat Cortex and foil his plans for world domination.
History Edit
See also: List of Crash Bandicoot video games
Release timeline
1996 Crash Bandicoot
1997 Cortex Strikes Back
1998 Warped
1999 Crash Team Racing
2000 Crash Bash
2001 The Wrath of Cortex
2002 The Huge Adventure
2003 N-Tranced
Crash Nitro Kart
2004 Purple: Ripto's Rampage
Twinsanity
2005 Crash Tag Team Racing
2006 Crash Boom Bang!
2007 Crash of the Titans
2008 Mind over Mutant
Nitro Kart 3D
2009
2010 Nitro Kart 2
2011
2012
2013
2014
2015
2016
2017 N. Sane Trilogy
2018
2019 Crash Team Racing Nitro-Fueled
2020 It's About Time
2021 On the Run!
1996–2000: PlayStation exclusivity Edit
After presenting Way of the Warrior to Mark Cerny of Universal Interactive, Naughty Dog was signed on to the company for three additional games.[1] In August 1994, Andy Gavin and Jason Rubin began their move from Boston, Massachusetts to Los Angeles, California.[2] During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from 16-bit-era games such as Donkey Kong Country, Mario and Sonic.[3] Because the player would be forced to constantly look at the character's backside, the game was jokingly code-named "Sonic's Ass Game".[1] The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. The rough game theory was designed near Colorado, Indiana. Soon afterward, Gavin and Rubin threw out their previous game design for Al O. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs. After moving into the Universal Interactive backlot, Gavin and Rubin met with Mark Cerny, discussed the design of the game and made an agreement to go into production.[1] In September 1994, Gavin and Rubin decided to develop their new game for the PlayStation, after which Rubin began character design.[2] In November 1994, Naughty Dog hired Dave Baggett, their first employee and a friend of Gavin's from the Massachusetts Institute of Technology.[1][2] Together, Gavin and Baggett created the development tool "Game Oriented Object LISP" (GOOL), which would be used to create the characters and gameplay of the game.[1] In January 1995, Rubin became concerned about the programmer-to-artist ratio and hired Bob Rafei and Taylor Kurosaki as additional artists.[1][2]
Needing a lead character for the game, Naughty Dog recruited American Exitus artists Charles Zembillas and Joe Pearson and met with them weekly to create the characters and enviro