Crash Bandicoot The Wrath of Cortex Prototype Finale: (December 17, 2001) Part 34: Crunch Time
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Hello Friends, Subscribers & Bandicoots!
Welcome back to the Finale to Terry's Playthrough series of probably the most bugged out Crash Bandicoot Prototype I've ever seen to date & that unfortunately goes to the December 17 2001 Prototype Version of Crash Bandicoot The Wrath Of Cortex!
The December 17th, 2001 Prototype of Crash Bandicoot The Wrath Of Cortex is a Gamecube Prototype Version that takes place six months before the final release to Gamecube on September 17th
There's a few things that's been slightly changed in this Prototype build of Crash Bandicoot The Wrath Of Cortex
The December 17 2001 Prototype Version is so messed up graphically as the entire lighting is broken throughout the whole entirely of this Prototype!
You will need to activate the Debug options in the pause menu for this Prototype Version as there is some segments you actually can't reach without that said Debug activate or else you'll be stuck & it'll be a early Game Over!
So with all that being said.. Let's jump, wump & spin into this Prototype & see how far we can go!
The following levels takes place for Part 34
Crunch Time
& that concludes all there is to cover for the December 17 2001 Prototype Version of the Gamecube Port of Crash Bandicoot The Wrath Of Cortex!
If you Bandicoot's would like to try this Beta yourself I'll leave a link of the game for you to download & play on Hidden Palace
https://hiddenpalace.org/Crash_Bandicoot:_The_Wrath_Of_Cortex_(Dec_17,_2001_prototype)
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