Crash Bandicoot: Wrath of Cortex - No Damage Run - Tornado Alley
This level. This FREAKING LEVEL. Yeah, I think we were all expecting this one to be a headache and a half. On it's own merits, the level is not that hard to complete, but trying to do it no damage is a downright nightmare. So much is stacked against you here, but here's a brief list of everything that makes these levels harder than the ones in Crash 3:
- There are now four enemy planes to watch out for instead of two or three
- Enemy planes can now shoot at you from any position, not just flying toward the camera
- Enemy planes can now kamikaze attack you for mega damage
- Enemy planes now take more bullets to be shot down
- Barrel rolling no longer negates enemy attacks
Yeeeeah, I was questioning whether or not these levels would be doable given all these new changes, but I suppose this video wouldn't be here if it wasn't right? There was alot I wanted to cover about this level that I couldn't because I was concentrated on completing the objective, but if you look closely, you can see that the enemy planes are being piloted by Cortex's minions (Tiny, Dingodile, N. Gin and N. Tropy.) Also be thankful that I'm playing this on the Xbox version, because in the other versions of the game there is an obnoxiously loud sound effect that the windmills play when you get close to them.
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