
Create your game in Unreal Engine 5! First Person Shooter Mechanics: Sprint & Reload
Learn how to create your First Person Shooter in Unreal Engine 5!
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Thumbnail art: https://www.artstation.com/artwork/28Lrxy
Timestamps:
0:00:00 Start
0:05:20 Sprinting logic (video "Sprint mechanic in Unreal Engine" start)
0:13:30 Changing the sprint animation
0:16:34 Changing animations inside Unreal Engine (video "Creating new animations based on other ones inside Unreal Engine")
0:22:36 Blend the animations
0:27:04 Setting up the animation blend on the event graph
0:33:55 Stream Question: Does this logic works for a third person shooter?
0:34:47 Adding the camera shake (video "Camera shake in Unreal Engine") (video "Sprint mechanic in Unreal Engine" end)
0:47:39 Stream Question: Would a Floor with noise shake the camera autom automatically?
0:52:30 Explaining reloading logic
0:58:32 Reload UI
1:02:58 Where to put our logic?
1:11:27 Using the HUD class
1:18:33 Using the reference viewer and the size map
1:22:03 Updating our HUD update functions
1:38:52 Adding the reload function
1:45:04 Creating the reload animation
1:52:27 Integrating the reload animation in the Animation Blueprint
2:01:11 Final Words —
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