Creating and Transferring Expression Morphs for Daz to Unreal

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Expressions are a little tricky to send over to Unreal Engine as they rely on the intricate upper facial rig, and hence can be prone to look off. A more reliable way to send expressions is to turn those bone movements into a morph target first and sending that over with Daz to Unreal. In this episode we'll learn how to do just that.

Watch the full series here: https://www.youtube.com/watch?v=bIfMFawYtwU&list=PLPcx_LSSGfZf3aoIf4Z99OOGBHQdtkGSE

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