Creating Stock Heads for Characters Whose Head is Apart of Their Body Mesh (CSProject)
I made one small mistake at the end. When you're setting the render layers for stock only objects, make sure you mark the fourth render layer for it.
First render layer: Renders everything you'd see in the CSPs and BPs
Second render layer: For lighting, don't put any objects in this one
Third render layer: For objects you want to appear in BOTH the full render and stock render
Fourth render layer: Renders only things that would appear in the stocks
**TIMESTAMPS FOR SHORTCUTS**
0:04 - LShift+D to duplicate, hit ESC to confirm the duplication without translating it.
0:15 - Hit TAB to go into edit mode
0:27 - X to delete
0:31 - Hover your mouse over a face and hit "L" to select the entire mesh that face is attached to
0:38 - X to delete again
40: Numpad 0 to view from camera
**OTHER TIPS**
-Holding down mouse 3 (the mouse wheel button) and dragging will let you rotate the camera
-Holding down lctrl while selecting faces will make a line of shortest path, while holding lshift and selecting will allow you to select specific faces
-While a mesh or face is selected, hitting numpad "." will make the center of your selection the pivot point for your camera