CrossCode - E104: Tremor
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Thinking about game design, I wonder if the problem of unlearnable combat could be solved structurally. Tailored challenges for each enemy type could create a situation to learn break conditions, attacks to dodge, parry timing, weaknesses, etc. The quest I did last time was a pretty good one of these for hillkats. Doing it of my own volition for each enemy type feels neither fulfilling nor memorable.
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Alex Diener currently has 42,443 views spread across 153 videos for CrossCode. His channel uploaded over 4 days worth of CrossCode videos, or 1.79% of the total watchable video on Alex Diener's YouTube channel.