Crouton - Improved Collision Handling and Detection
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Published on ● Video Link: https://www.youtube.com/watch?v=dOtQQeWwkUg
A short video to showcase the improved collision handling and detection I've added to Crouton. It's based around vector normals now, so collisions should be more realistic.
As you can see here, if entities become stuck in each other - they'll harmlessly push out of each other. The old system would simply leave them being stuck.
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Tags:
java
opengl
lwjgl
open
gl
game
3d
aabb
physics
particle
simulation
dynamic
demo
wip
retro
chiptune