Crusader Kings 2 Suggestion: Lunatic Laws Impact
Today I got an interesting event in Crusader Kings 2 that made me think of a way to improve the game:
As you know, Lunatic characters can occasionally come up with crazy new laws that they have to pass. Currently, this only seems to leave a generic opinion malus; my idea is to take each law and give it a specific set of effects so long as the law is enacted. The laws available to choose from could even be randomly assigned. The depth with which Paradox implements this could of course vary, but I suggest a rigorous one to match the sake of the crazy your character should be espousing!
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Crusader Kings 2 is a grand strategy game by Paradox Interactive, and is best experienced through Steam.
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