Crystal Project 11: Fencer's Keep, Finding a Kid and Desert Wandering
So, this includes what is the most annoying jump so far. The Hatchet treasure really wasn't worth all the trouble. The jumps were just too exact, and the worst part is to get to the first jump requires you to dismount and remount. Over all, just ugh.
We did Master Cleric on Emikis and Monk on Zarron. Lelias has Double Cast now, and Muriel is getting a decent amount of weapon attacks, but her HP isn't as high as I'd like, which is why when we had them near leveling, we swapped her to Monk for that level.
Zarron is learning some Warrior Weapon Skills so he can use that with any weapon he wants. Emikis/Lelias are still building some magic
Anyway, mainly exploration.
00:00 Dying in the Capital
08:40 To Volcano and Fencer's Keep...
39:50 To the Desert
1:18:45 Jonus Joins
2:05:07 The Desert Jump... Then Exploration
3:17:31 We Make The Jump!
3:21:42 Rest and Check In
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