Crystal Project -True Final Boss - One-ish Hits

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Published on ● Video Link: https://www.youtube.com/watch?v=QVwd9EGwTN8



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Duration: 1:51
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Boss fight begins at 1:00

Crystal Project, a wonderful and fantastic RPG! I wanted to see how much you could push the fire damage stacking. There's a few unique abilities in play here.

In order of combat:

1. Shaku Summon - Inflict Spotlight on all enemies for 35% more fire damage for 2 turns

2. Aegis's Resist Break - 35% more magic damage for 2 turns. Weaver's innate allows this to target all. Used with Oily Sword to give unique debuff Oily - 25% more fire damage for one magic hit

3. Ninja's Fire Seal - 65% more fire damage for 1 turn or until damage is taken. Weaver's innate allows this to target all.

4. Flare - Weaver's innate allows this to target all. +50% fire damage from Flameseeker. +10% fire damage from cleric hood. +35% magic damage from Wizard Robe, which gives Magic Up for 3 turns at the start of battle.

In total this is +35% fire damage, +35% magic damage, +25% fire damage, +65% fire damage, +50% fire damage, +10% fire damage, +35% magic damage. With this setup you can do silly things like ~30k damage https://imgur.com/a/6rNODEH

All other abilities are just to make sure everyone can equip stuff (Need Oily Sword on the Aegis Weaver. Need a dagger/axe on the Fire Seal Weaver. Need Fireseeker wand on the Flare Weaver), so that the two melee abilities have 100% chance to hit (Eagle Eye), and to set the timing of battle (Summoner has fast cast passive, Summoner Robe makes casting faster, Maple Wand makes casting faster, most characters have auto haste/initiative/delay/etc to set their turn order)







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There are 310 views in 3 videos for Crystal Project. His channel published less than an hour of Crystal Project content, making up less than 0.15% of the total overall content on Komaru's YouTube channel.