CSA 0.0.0.5 Update Notes [BIGUpdate] AI, Reworked Movement, Gameplay Changes, UE 5.6 AND MORE

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CSA 0.0.0.5 Update Notes [BIGUpdate] AI, Reworked Movement, Gameplay Changes, UE 5.6 AND MORE

[ GAMEPLAY ]
-Added Camera Shake
-Added Flashlight
-Added HeadBobbing
-Added Match Timer System (beta version)
-Added Leaning V2
-Fixed Health System
-Fixed A bug where pressing the trigger once caused it to fire twice

[ AI ]
-Added AI Player (Beta version)
-Fixed a issue 8.3-second delay each time the AI chases the player
-Improved Pawn Sensing

[ ANİMATİON ]
-Fixed animation that appeared to be firing even though there were no bullets
-Fixed a bug where the weapon animation would suddenly stop every time you moved.

[ SOUNDS ]
-Added Last 15 Seconds
-Fixed delayed sound when reloading the Weapon
-Fixed mismatch between reloading the weapon and retriggerable seconds

[ MOVEMENT ]
-Reworked Movement
· Realistic Crouch/Walk/Idle/Jump System
-Removed "Sprinting"
-Added "Braking"

[ WEAPON ]
-Fixed Fire Event
-Fixed Reloading
-Fixed Inspecting
-Fixed Hit Effect
-Changed Fire Sound

[ MAP ]
-Fixed Park Map
-Stability Improvements on Park Map

[ BODYCAM ]
-Added Bodycam 3.0
-Improved BodycamEffect

[ ENGİNE ]
-Changed Unreal Engine 5.5 to 5.6

[ MISC ]
-Changed FOV 90 to 97
-Stability Improvements
-Changed Viewmodel Position
-Improvements on Network Culling





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