CSGO Ancient Competitive | WHY ARE PEOPLE SO TOXIC ON CSGO!?
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CSGO Ancient Competitive | WHY ARE PEOPLE SO TOXIC ON CSGO!?
Overview
Ancient appears to take place in an archaeological site in the middle of a rainforest (likely in central America). Across the map there are plenty of artefacts such as pots, artworks and monuments which resemble those from the Aztec empire. Each bombsite is referred to as a 'plaza' in the signage and has a distinct theme color. Bombsite A is colored orange, with tarps, paint and signs and Bombsite B is a pale blue color.
Bombsite A is located to the right of Counter-Terrorist Spawn and is set between two temples. It has one entrance directly from Terrorist spawn. This entrance (otherwise known as A Main), is split between 2 corridors and funnels to the left of the bombsite. The other entrance for the terrorists links through mid. The corridor feeds directly onto the bombsite and this area is known as "Donut"[1]. Counter-Terrorists can hold the A bombsite from many places. This includes places like the boost by A Main, Donut, Temple, the boxes on the Bombsite and the plateau opposite A Main which was opened up on the May 27, 2021 update.
Bombsite B is located to the left of the Counter-Terrorist Spawn and is situated around a pillar. Terrorists have two entrances - one through B ramp and the second through "Cheetah" which leads "Vent" and then onto the bombsite. Counter-Terrorists have two pathways to retake the bombsite from. These approach the bombsite to the left and the right of the pillar and double up as areas to defend the bombsite from. Counter-Terrorists can still retake the bombsite through the terrorist entrances by either flanking through their spawn or from mid.
Reception
Ancient is the third original Valve created map for Counter-Strike: Global Offensive after Overpass in 2013 and Canals in 2017. Whilst both of the aforementioned maps had immediate layout concerns from casual and professional players alike, the concerns regarding the structure of Ancient were considered much more tame. Ancient follows a typical "4 leaf clover layout"[2] like Mirage and Dust II. This is very different to Vertigo - the next most recent addition to the Active Duty map group - which follows a much more unique layout.
Some of the major concerns voiced by players were Agent skins added in Operation Shattered Web. Some believe certain skins may blend in with the brown/green environment, making certain angles harder to clear, giving certain skins an advantage.
Another concern is the lack of a "safe" plant on the A bombsite. This is because the plant area runs between two areas where Counter-Terrorists can easily defend from if Terrorists don't take control of the area. An attempt to rectify this issue was made in the September 21, 2021 update.
Other concerns included an excess of foliage blocking player visibility [3], performance issues [4], being too Counter-Terrorist sided and Counter-Terrorists being given too much map control for free. However, despite the early issues, Ancient does fare well with pick rate in both professional[5] and casual[6] play, though is still dwarfed in comparison to maps like Dust II, Mirage and Inferno.
PC SPEC -
- CPU: AMD RYZEN 9 3900X GEN3
- GPU: GEFORCE RTX 3070 VENTUS 2X OC 8GB GDDR6
- RAM: HyperX Predator 32GB 3200MHz 3200 MHz DDR4
- HDD: 2x 1TB Seagate Drives
- M.2 SSD: Corsair 500GB Gen 4
- Motherboard: ASUS ROG Strix B450-F Gaming ATX AMD Socket AM4
- CPU Cooler: ZXT Kraken X62 - RGB Liquid CPU Cooler
- PSU: Aerocool Integrator 850W
- Mouse - Razer Deathadder Elite
- Keyboard: STEELSERIES APEX M750 TKL MECHANICAL
- Headset: SteelSeries Arctis 9x Black Wireless
- Mic: Razer Seiren X
- Monitors (2): ALIENWARE AW2720HFA Full HD 27" IPS LCD (240hz)
LG 24BK550Y 24'' IPS LED (60hz)
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