CSGO VScript: Entities Iteration and Techniques
This tutorial basically covers most of the videos I done in the past with a few sneaky tricks up my sleeve. This video covers creation of dynamic objects and many other techniques that Squirrel has to offer. This video gives an example to how to solve an solution.
Problem:
You can identify a bot quite easily with an entity index, but server events only identify a entity by its userid. The problem is we don't know bots userid's until they are invoked. We solve this by applying some complex logic and understanding to solve this issue.
Music:
► Jake Chudnow - Moon Men
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GitHub Repo with Map (Hammer and Compiled) with Scripts:
https://github.com/TheE7Player/CSGO_Squirrel_Examples/tree/master/Scripts/Entities Iteration
Time Sections:
0:00 - Sarcastic Introduction Animation
0:50 - Hammer Setup
5:19 - Game Example
8:08 - VScript/Squirrel: game_main
23:59 - VScript/Squirrel: game_text_func
26:53 - VScript/Squirrel: game_events
28:40 - VScript/Squirrel: game_events/OnHit Event
35:35 - VScript/Squirrel: game_events/OnRespawn Event
36:03 - VScript/Squirrel: game_events/OnBulletHit Event
36:32 - Final Words
Other Videos By TheE7Player
2022-06-20 | CSGO VScript: Entities Iteration and Techniques |
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2020-12-18 | [#1] Player Review - Nuke |
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2020-08-12 | CSGO VScript: Variable Arguments |
2020-07-04 | [MATCHMAKING] Dust 2 (4 Man) [POV] |
2020-06-29 | [MATCHMAKING] Overpass (Solo) [POV] |
2020-06-19 | [MATCHMAKING] Nuke (Solo) [POV] |
2020-06-15 | [MATCHMAKING] Overpass (4 Man) [POV] |
2020-06-10 | [MATCHMAKING] Mirage (4 Man) [POV] |
2020-06-10 | [Scrimmage] Mirage (Solo) [POV] |
2020-04-28 | CSGO VScript: Scopes & Fake Event Handlers |
2020-04-02 | Anubis Best Spawn Timings 2020 |
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2019-11-25 | CSGO VScript: Simon Says Mini-game (OOP Styled) |
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Counter-Strike 2 Statistics For TheE7Player
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