Cult of the Lamb developers share SECRETS, gameplay tips and the development story for this cult sim
CULT OF THE LAMB developers Julian & Will share the secrets hidden in the game, their pro tips to beating the dungeons, as well as the story of the game's development in this interview.
CULT OF THE LAMB is really two different games in one, a town builder and a dungeon crawler, but they've been welded together using arcane magics by the creative team at Massive Monster (THE ADVENTURE PALS, NEVER GIVE UP) into an experience that keeps you busy.
Julian Wilton, Creative Director and Will Mesilane, UI Developer share the secrets hidden in this world, what it took to build this cult management game and what they are most proud of in this exclusive interview.
SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.
Thanks to Omny Studio for their support of SIFTER.
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00:00 Start
02:00 What is Cult of the Lamb?
02:55 Origins of the game
09:13 Art style development
15:37 Soundtrack collaboration with River Boy
17:18 Challenges of making the game
21:25 Pro tips from the developers while playing
28:03 Secrets hidden in the game and Easter Eggs
29:46 How did they deal with the hype?
#cultofthelamb #podcast #videogames
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