Cursed Maze || A Doom2/Freedoom survival experimental horror with a misused difficulty || Gameplay
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►Contexto
Se supone que esto iba a subirse el 2 de noviembre, pero como me han surgido dificultades personales y laborales, hasta ahora pude subir este video para traer el gameplay y reseña de este Wad de Doom enfocado en el terror, aunque de una mala manera. Además, pareciera que se inspiro bastante en Half Life para su introducción (por no decir que le copio casi la misma idea, huh), pero bueno, voy entonces directo a la reseña del mismo.
►La Trama:
Se supone que estamos en una base militar, donde el protagonista se ve envuelto en un experimento secreto que involucra el viaje entre dimensiones o algo por el estilo, y que el destino que el protagonista debe pasar es sumamente horrible y lleno de alto suspenso, debido a que termina llegando a una dimensión que funciona como un enorme laberinto, donde debe enfrentarse a dos rondas de enemigos distintos para salir con vida de ese infierno... o quizas nunca hubo planos para un retorno desde el inicio...
►Breve crítica propia:
El juego me ha parecido sumamente entretenido en sus primeros minutos de gameplay y más aun por introducir por primera vez en un mod de Doom lo que es la mecanica de pestañeo de ojos (algo que no se ha vuelto a ver desde SCP: Security Breach), pero que lamentablemente, la felicidad se ve cruelmente arruinada por la mala ejecución que sus creadores le dieron a este Wad, y a su dificultad (como es el caso de Hard Core), debido al hecho de que no hay forma de curarse ante los ataques que los monstruos le hacen al protagonista, y que tampoco hay munición para recargar el arma con el que hacemos nuestros contraataques, dejando al soldado vulnerable ante cualquier monstruo unicamente para esperar la muerte, y eso arruina bastante el combate, y por ultimo, pero no menos importante... la ronda dos de enemigos es extremadamente dificil de pasar sin abusar de los "guardados continuos", y en el peor de los casos, hacer ver obligado al jugador a utilizar trucos para poder ganar el juego... En conclusión, es una buena idea con una mala ejecución en su gameplay, y que las ultimas partes hacen ver que unicamente el responsable del Wad solo queria buscar frustrar a la gente por la mala manera en que se desarrollo todo esto.
Calificación: 5/10 - "Muy bueno en los primeros minutos y en la primera ronda, pero debido a la carencia de Medikits y munición, sumado a la segunda ronda que esta mal ejecutada en el combate, hacen que la diversión caiga en picada y todo sea frustración y deseos de terminar esta mierda de una buena vez."
→English:
►Context
This was supposed to be uploaded on November 2nd, but as personal and work difficulties have arisen, until now I was able to upload this video to bring the gameplay and review of this horror-focused Wad of Doom, albeit in a bad way. Also, it seems that it was quite inspired by Half Life for its introduction (not to say that It's copied almost the same idea, huh), but well, I'll go straight to the review of it.
►The plot:
We are supposed to be in a military base, where the protagonist is involved in a secret experiment involving interdimensional travel or something like that, and that the fate that the protagonist must go through is extremely horrible and full of high suspense, due to Because he ends up reaching a dimension that works like a huge labyrinth, where he must face two rounds of different enemies to get out of that hell alive... or maybe there were never plans for a return from the beginning...
►Brief own review:
I found the game extremely entertaining in its first few minutes of gameplay and even more so for introducing for the first time in a Doom mod what the eye-blinking mechanic is (something that hasn't been seen since SCP: Security Breach) , but unfortunately, happiness is cruelly ruined by the poor execution that its creators gave to this Wad, and its difficulty (as is the case with Hard Core), due to the fact that there is no way to heal from attacks that the monsters do to the protagonist, and that there is no ammunition to reload the weapon with which we make our counterattacks, leaving the soldier vulnerable to any monster only to wait for death, and that ruins the combat a lot, and last, but not least important... round two of enemies is extremely difficult to get through without abusing "continuous saves", and in the worst case, forcing the player to use cheats in order to win the game... In conc illusion, it is a good idea with a poor execution in its gameplay, and that the last parts show that only the person in charge of the Wad only wanted to frustrate people because of the bad way in which all this developed.
Rating: 5/10 - "Very good in the first minutes and in the first round, but due to the lack of Medikits and ammunition, added to the second round that is poorly executed in combat, they make the fun take a nosedive and everything is frustration and desire to end this shit once and for all."
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