Custom 3D Environments in Godot
Using a variety of modeling tools (Sketchup and Blender) i've had some good success with building custom environments in the Godot Engine. This video represents a work in progress in building a prototype for an action RPG.
As you can see, there are noticeable issues with textures (or the lack thereof) and triangular mesh issues. These were inherited from SketchUp, and will need to be cleaned up in Blender, in addition to proper UVing of the environment. However, collision maps work as intended.
When the project is completed in earnest, I will upload a long-form video describing the process for those who wish to learn more.
I want to thank khairul169 for his 3rd Person Controller, which I modified for its use here. The source for it is available at https://github.com/khairul169/3rdperson-godot.
And yes I know the video is ass. Capture resolution was not 1080p.
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