Custom Map Reviews - The Punisher
The Punisher
Can be downloaded here...
http://www.gamemaps.com/details/17170
Other Players...
Roflmahwafflez
Campaign Description...
“The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
”
It sucks... I really can't say much else so get on to the actual review shall we?...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ Positive
/ Neutral
- Negative
Aesthetics
-Horrible visuals...
-No soundscapes half the time...
/Copy pastes from official campaigns...
-Copy pastes from itself multiple times...
-Weather effects that physically hurt to look at...
-Horrible lighting...
Gameplay
-Long, boring, winding hallways everywhere...
-Supply density and variety was inconsistent...
-Long and padded chapters...
-Lots of navigation issues...
-No player leading...
-Several instances of supplies that can not be picked up...
-Inconsistent and bad clipping...
Performance
+Averaged around 60 FPS...
-Alot of crashing...
-Poor optimization...
Finale
-Indestructible doors...
-Low supply density....
-Death water after having two chapters of safe water...
-How to start the finale and escape was not clear...
-Can escape early...
Final Verdict
Highly Not Recommended
A map so bad that I used this playthrough as the review... That already says something when I am this against playing it a second time...
It is a horrible looker... With the usual pale, lifeless lighting and silent rain... Environments are empty and all around ugly, and repeat itself several times... Not too mention the rain so this that I might as well be staring at static...
Gameplay is not much better... Either low supplies or an over abundance of two or specific types... Gameflow relies too heavily on S-winding paths and far too many crouching segments to make already long chapters longer... Navigational issues are plentiful and the clipping is laughable at times...
And then we have that finale... the cherry ontop of the shit cake...
As per usual for campaigns of this quality... No clues where the radio is of the escape vehicle is... You have to find them... Then we have the radio room locked off with indestructible doors... So it is incredibly easy to cheese the entire thing out as is... And for the escape vehicle... Either the bots teleport into an area that gets everyone killed... or you escape early... Both of which are laughably broken...
It is not a good campaign... By any stretch of the imagination... Maybe you can find some highlights in there... But the cons more than smoother any good this campaign could have ever had....
Intro music - "Cybernetic" by D1scordant
Final Verdict music – "Synthetic Harmony" by D1scordant
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