
Custom SRP and graphics workflows | Battle Planet - Judgement Day - Unite Copenhagen 2019
Battle Planet - Judgement Day is a unique game in the sense that it's played entirely on a single sphere (the planet). Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns.
Speaker:
Henning Steinbock - Threaks
Slides available here: https://www.slideshare.net/unity3d/custom-srp-and-graphics-workflows-unite-copenhagen-2019
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