Cyberpunk 2077 1.5 Raytracing - RTX 3070 - Temporal Accumulation
Did you ever wonder what that temporal accumulation is supposed to mean some tech-focussed gaming-sites keep harping about? We'll demonstrate for you: This is an EVGA RTX 3070 XC3 Ultra rendering Cyberpunk 2077 @ 4K native with RT set to Ultra. The sky in the beginning is not completely in the picture, if you look up, the rendering of the previously missing part starts. Each frame it will be slightly more substancial. Count the frames it takes to complete and match the rest of the sky. This is what temporal accumulation is - in a somewhat extreme case.
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