Cyberpunk 2077 cheated the past to forge the future
A sense of Deja Vu swept the gaming industry this week as we once again heard that familiar refrain about the latest update making Cyberpunk 2077 properly good now. No really, they’ve done it this time. It’s definitely now the game that they promised back in 2020, or 2018, or 2013, depending on when you start counting. Patch 1.2 really fixed everything. Except until patch 1.6, which fixed everything. Now, though, patch 2.0 has fixed everything. If you get Phantom Liberty, which really fixes everything.
This time, it does actually appear that Cyberpunk 2077 has properly arrived. The 2.0 update re-jigs the game’s RPG systems so thoroughly that it’s almost a different RPG entirely. Less baffling, more fun, in a move that echoes the similar revamp that fixed all of The Witcher 3’s more annoying bits a couple of years after release. And the new expansion, Phantom Liberty, represents a studio at the top of their game that has been let loose to fire on all cylinders (and other cliches).
As Alex and I discuss here, in terms of its visual spectacle and hit-after-hit quest design, Phantom Liberty in combination with patch 2.0 and the bleeding-edge graphics tech afforded by Nvidia’s 4000 series GPUs on the PC really gets close to the ideal of Cyberpunk 2077 that eight million players thought they were pre-ordering back in 2020.
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