![CYBERPUNK 2077 [PS5] - BRAINDANCE - NOMAD LIFEPATH - GAMEPLAY PART 3 - NO COMMENTARY - FULL GAME](/images/yt/su/cyberpunk-2077-ps5-braindance-nomad-lifepath-gameplay-part-vxo-6.jpg)
CYBERPUNK 2077 [PS5] - BRAINDANCE - NOMAD LIFEPATH - GAMEPLAY PART 3 - NO COMMENTARY - FULL GAME
PS5 Cyberpunk 2077 Gameplay Walkthrough includes a PS5 Review, Campaign Intro, Character Creation and Story Campaign Mission for Playstation 5, PS5, Xbox Series X, Xbox Series S, Xbox One X and PC of Cyberpunk 2077 2020 Story Campaign. This Full Cyberpunk 2077 Gameplay Walkthrough will include Cyberpunk 2077 Story Campaign, Review, PlayStation 5 Gameplay, PS5 Gameplay, Corpo Lifepath, Nomad Lifepath, Street Kid Lifepath, Xbox Series X Gameplay, Cinematics, Cut Scenes, Story Missions, all guns, melee weapons, romances, Legendary gear, DLC, character customisations, and all Single Player Campaign Missions and the Ending.
Starting second Playthrough as Nomad - hope less crashes this time.
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More Cyberpunk 2077 - https://youtube.com/playlist?list=PLlPrtLEyVRMVz2Yl3lBs3jKGoKYE8P3e7
Prestige Tier Games Playlists:
Days Gone - https://www.youtube.com/playlist?list=PLlPrtLEyVRMXNjmngqlZQ-qm8uwbpJr6X
Ghost of Tsushima - https://www.youtube.com/playlist?list=PLlPrtLEyVRMU5eBSYZy9CLAnwVMmcau2M
Titanfall 2 - https://www.youtube.com/playlist?list=PLlPrtLEyVRMXEE07gzwjJpvF2D3Er-amN
#Cyberpunk2077 #Nomad #LetsPlay
Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a "ripperdoc" to upgrade and purchase cyberware implants; black markets offer military-grade abilities. The rarity of any given equipment is shown by a coloured tier system.
Melee strikes can be dealt with close-combat weapons. There are three types of ranged weapons, all of which can be customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which are manifested in character animations. Gunsmiths repair and upgrade weapons. The game can be completed without killing anyone.
The open world metropolis Night City, California, consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a first or third-person view. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime. Radio stations are available to listen to. The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave.
Night City features non-English-speaking characters, whose languages can be translated with special implants. "Braindance" is a device that allows V to undergo other people's experiences. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats; side quests yield "street cred", unlocking skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges. Player choice leads to different endings.
Night City is an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city is reliant on robotics for everyday aspects like waste collection, maintenance, and public transportation. Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch. Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence.
About DonSolo:
Variety streamer and content creator. Sometimes I add commentary, sometimes I don't. Sometimes I edit, sometimes I don't. It's all about the game. Kindness is King.
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