
Cyberpunk 2077 | World Wide Gamers കാത്തിരിക്കുന്ന ആ Most Hyped GAME |
About the Game
Cyberpunk 2077, the open-world, action-adventure story from CD PROJEKT RED, is coming to Xbox One, PS4 and PC April 16th, 2020.
Pre-order now: https://www.cyberpunk.net/pre-order
About Cyberpunk 2077:
In the most dangerous megacity of the future, the real you is not enough. Become V, a cyber-enhanced mercenary outlaw going after a one-of-a-kind implant — the key to immortality. Customize your cyberware and skillset, and explore a vast city of the future obsessed with power, glamour and body modification. The choices you make will determine the story and shape the world around you.
Cyberpunk 2077 is played in a first-person perspective as V,[9] a mercenary whose voice,[10] face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are malleable depending on the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). The perk tree is branched into melee, blades, handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat, assassination, "cold blood", engineering, and athletics. V must consult a "ripperdoc" to upgrade and purchase cyberware implants; black markets offer military-grade abilities.[9][11][12][13][14][15] The rarity of any given equipment is shown by a coloured tier system.[16] V can take cover, aim, run on the ground and walls, jump, double jump, and slide.[17][18] With arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes.[12][19] There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).[20][21] These can be customised and modified.[21] Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical.[11][15][22] Weapon use increases accuracy and reloading speed, which are manifested in character animations.[23] Gunsmiths repair and upgrade weapons.[12] The game can be completed without taking a life,[24] with non-lethal options for weapons and cyberware.[25]
The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Night City's surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are customisable and subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay.[9][16][22][26][27][28] Pedestrians can be run over by vehicles.[21] Law enforcement will be alerted if V commits a crime.[29] Radio stations are available to listen to.[30] The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave.[20][31] V can buy apartments—in which to fetch weapons, get dressed, use a computer, and bring back NPCs for sexual activity—and garages.[12][32] The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them.[33] "Braindance", a digital recording device streamed directly into the brain, allows V to experience the emotions and muscle movements of another person.[34][35] Branching dialogues enable interaction with NPCs and actions in quests.[36] Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred" and unlock skills, vendors, places, and additional quests.[16][20][21][37] Quests are acquired from characters known as Fixers.[21] Throughout the game, V is aided by various companions.[12] Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory.[18] Minigames include hacking, boxing, auto racing,[38] martial arts, and shooting ranges.[39] "Game over" messages only appear at the point of death; if a quest is failed, the game moves on all the same.[40] Player choice leads to different endings.[35]
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