
Cyberpunk and the current state of video game design, Industry and consumer behaviour
Even though the Cyberpunk-hype is over and the critics said their piece, most of them miss the point. The game is a disaster, but it is just the logical result of the modern approach to gamedesign, business and consumerism.
And that's exactly why it needs to be remembered.
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Sources and articles used for this video:
Reports and studies:
https://www.takethis.org/expert-content/crunch-hurts/
https://www.apa.org/news/press/releases/stress/2009/stress-exec-summary.pdf
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0030719
-https://www.americanprogress.org/wp-content/uploads/2012/11/CostofTurnover.pdf
https://www.researchgate.net/profile/James-Cusick/publication/259781769_Impact_of_Overtime_and_Stress_on_Software_Quality/links/0f31752dd77ad07cc0000000/Impact-of-Overtime-and-Stress-on-Software-Quality.pdf
www.gamasutra.com/PaulTozour/20150120/234443/The_Game_Outcomes_Project_Part_4_Crunch_Makes_Games_Worse.php
https://www.sciencedirect.com/science/article/pii/S105381191930998X
Referenced websites:
https://www.reddit.com/r/Games/comments/j87tuk/jason_schreier_i_asked_a_couple_of_cdpr_devs_if/g8bxk68/
https://www.bloomberg.com/news/articles/2020-12-18/cyberpunk-game-maker-faces-hostile-staff-after-failed-launch
https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466
https://www.gamepro.de/artikel/red-dead-redemption-2-crunch-bei-rockstar-wer-kuendigt-kommt-nicht-in-die-credits,3336238.html (GERMAN ARTICLE)
And basically all the application websites of the AAA developers.
0:00 Intro
3:20 First Impression
19:52 Gods know no failure, being OP is boring
36:20 Shallow VS Deep
46:14 More isn't better
56:49 Less is more
1:08:23 Crunch culture
1:22:30 The gamers responsibility
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