D & Dan - CotN - Ep b43 - Spirit of The Unicorn
The Undecidables
As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The spirit persists for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.
*Unicorn Spirit*. The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit's aura. In addition, if you can cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
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5e Campaign: Call of the Netherdeep
DM: Multi-Dan
Level 11 party:
Apollo the Bard - by Multi-Dan
Sabanrab the Draenei - by Ken The Friend
Levki Torzalan the Tiefling - by mareyirskirata
Jurgen Stagwind the Water Genasi - by Monkeman
Phyra Dune the Drow - by thatmagicbee
Sarhorn Elmcrown the Firbolg - by thomas
Vinthara Elmcrown the Tiefling - by lore
El the Satyr - By NamriX
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Character sheet and dice rolls: dndbeyond.com
Maps: Roll20
Video Capture: OBS
Video Processing: Adobe Premiere Pro