D: Design Specifics 1 (Category Compilation) #01~#08

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In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.

[Index]
0:00 Opening
0:11 D-1 Stop for Big Moments!
4:29 D-2 Giving "Weight" to Buttons
6:48 D-3 Jump Physics
11:38 D-4 Eight Hit Stop Techniques
17:07 D-5 Don't Anchor Your Center Point
19:55 D-6 Say No to Slow!
23:00 D-7 Units of Speed
26:02 D-8 Behavior at Ledges

[Playlist D: Design Specifics]
https://www.youtube.com/playlist?list=PLgKCjZ2WsVLQUWyKv2-ee6ds7uxtFiZeO







Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
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Category Compilation
Design Specifics