D20 MODERN Episode 15: Combat Modifiers and Special Initiative Actions VIDEO
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In this episode I Introduce you to the the basic world of d20 modern. I talk to you about the basics of combat, first starting with the basics of combat modifiers that your GM may apply to you. I go more into depth on the mechanics of cover and concealment after that, letting you know how each work. Then I discuss the helpless character, and how your attacks against them work. I move on from there to talking about the two special initiative actions you can take that will alter where you are in the turn, the delay, and the ready.
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Tags: D&D
dungeon and dragons
roleplaying game
RPG
tabletop game
d20 modern
3rd ed
3rd edition
combat
cover
concealment
combat modifiers
delay
ready
initiative action
helpless
coup de grace
knockout
defense
reflex
miss chance
dracovin empire
dracovin
tantus narivan dracovin