Daggerheart Playtest v1.3 Chapter 3: Skipping Repetition, Finishing the Chapter, Discussing Clarity

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The discussion concludes Chapter 3 as much of what is in the chapter is repetitive, passive, and as non-committal as nearly everything else. By this point the game has clearly signaled for whom it is made and the concepts or culture of its creators. As with the last video THAT ISN'T A BAD THING but the writing needs a lot of polish, especially as we have a very civil discussion about the use of "they" in the presentation. This does NOT get into culture war garbage, but rather, the need for clear writing when teaching.

I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!




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