Dante's Inferno on Rpcs3 emulator / NG+ test run from start to finish

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Published on ● Video Link: https://www.youtube.com/watch?v=LkB6lWUbwQY



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Duration: 2:32:40
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This is a full test run of Dante’s Inferno on RPCS3. Game version is US BLUS30405, update 1.04.

It's a practice run for the " Glitchless New game + category". The game doesn’t crash, from start to finish. It runs smoothly and there are no issues when it comes to gameplay. It constantly runs at 60FPS, cutscenes are locked at 30 FPS.

My config is :
CPU: Intel® Core™ i7-13700KF
GPU: Nvidia GeForce RTX 3080
RAM : 32 GB DDR5 5200mhz

Emulator settings I use :

-CPU tab : Default

-GPU tab:
*Anisotropic filter : 4x
*ZCULL Accuracy : Precise (Slowest)
*Write Color Buffers : enabled
*Stretch to display area : enabled
*Asynchronous Texture Streaming : enabled
*Resolution Scale : 125% (1600x900)
*Output Scaling: FidelityFX Super Resolution
I leave all the other settings at default

-Advanced tab: GPU
*Read Color Buffers : enabled

All the other settings at default including the other tabs.


I tested the game on older PC as well; Intel core i5-6500, with 4 cores and 4 threads, integrated graphics and 8 GBs of ram, it works just fine.

A reminder that RPCS3 relies on your CPU. The higher your frequency, cores and threads, the better performance you get. But usually, any mid-range PC nowadays can run it without issues.

There’s a minor nuisance though, there’s a known graphical glitch in certain cutscenes where Beatrice and Lucifer are together. The emulator doesn’t render them correctly. If you wanna see that, go to timestamp “00:02:47”, you’ll see what I’m talking about. This includes all cutscenes that have these two together. The moment they go away, all other cutscenes render just fine.







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