Dante's Inferno-Part 14 ( Xbox 360 Gameplay )

Dante's Inferno-Part 14 ( Xbox 360 Gameplay )

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Welcome back to another Let's Play of Dante's Inferno Part 14 The End on the Xbox One!!!

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In this video i battle Satan in an epic brutal battle!!!

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ABOUT DANTE'S INFERNO...

Dante's Inferno
Dante's Inferno.jpg
Cover art featuring protagonist Dante
Developer(s) Visceral Games
Artificial Mind and Movement (PSP)
Publisher(s) Electronic Arts
Director(s) Jonathan Knight
Stephen Barry
Producer(s) Jonathan Knight
Justin Lambros
Designer(s) Stephen Desilets
Michael Cheng
Vincent Napoli
Programmer(s) Brad McKee
Artist(s) Ash Huang
Writer(s) Jonathan Knight
Will Rokos
Composer(s) Garry Schyman
Paul Gorman
Platform(s) PlayStation 3, Xbox 360, PlayStation Portable
Release
February 4, 2010[show]
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player, multiplayer
Dante's Inferno is a 2010 action video game developed by Visceral Games and published by Electronic Arts. The game was released for Xbox 360, PlayStation 3, PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement.

The game's story is loosely based on Inferno, the first canticle of Dante Alighieri's Divine Comedy. It follows Dante, imagined as a Templar knight from the Crusade, who, guided by the spirit of the poet Virgil, needs to fight through the nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.

Before the game's release, Dante's Inferno underwent a prominent, at times elaborate marketing campaign led by the game's publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon. The game received generally positive reviews upon release; critics praised the game's art style and level design, with some comparing it to God of War III.

A direct-to-DVD animated movie based on the video game, titled Dante's Inferno: An Animated Epic, was released simultaneously with it.







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