Dark Awake: The King Has No Name Arcade

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The first thing you notice is that the intro is slightly different and similar to the console version, with Ramda design changed to be more Conan-like.

In Dark Awake, players collect various RPG-inspired items and can use them as they advance through each level.
There are a ton of different items the player can obtain, such as: healing potions, protection rings, magical scrolls, spears, hammers, defense shields, invisible cloaks, wind boots, death staffs, lucky coins, and life-absorption swords. You can pick one immediately after you pick your team/character.

The game now has 3 game modes :

Elimination. This the game mode classic one well known from the previous game, it resemble KOF 2000.
You pick 3 fighters then choose the order. With the first fighter that fight and two strikers (we are gonna call it like that for convenience). If the first character die, the second one enters in the fight and so on.

Single. The game plays more a like a classic 1vs1 fighting games, you can only pick one fighter and go through whole arcade mode with it, the item system is still active.

Tournament (the one in this video). You still pick 3 fighters like Elimination, but this time fights are separated in 1 vs 1 matches. After selecting team order, the first fighter in your team will fight versus the one in the opponent team and so on.
If you lose a match, the team member that won the previous matches will re-fight that match, with health bar unchanged. This will go on until you defeat the opponent team or you'll team lose. The Striker system and items are stll active in this mode.

Dark Awake is a four buttons game: A is Weak Attack, B is Medium Attack, C is Strong Attack, D is simple know has Attack Button and is different for every character.

Throws 4D or 6D, while near opponent,have a startup of 5 frames.there is a whiff animation, when you can't throw. Cannot be throw escaped by pressing a button, but it is possible to move out of range by backing up or jumping. Only Sandra and Zon can air throw. Nagar's throws are untechable.

Similar to the clash system in Guilty Gear, King of Fighters XII, or the old Art of Fighting games, weapon clashes are the act of cancelling out an attack with one of your own. Any attack, no matter how strong it is, can be used in a weapon clash, so long as it is clashable and the attack hitboxes overlap.

Normal moves are stopped during the clash, but they are registered as a hit, so it is possible to cancel into a special or super move if the properties allow.
Special moves and Mana Bursts will continue their full animation, even if there are no more hits left to clash. This can leave a player open to punishes.
Since most D attacks (the exception being Gerhardsen) do not clash, any attempt to clash one will result in a trade instead.
As it is impossible to air-dash, one cannot clash attacks in the air by dashing. Stopping an attack in the air must be performed with a weapon clash. The same also applies to attacks that hit below the knees.

Clashing in the air will allow you to perform another attack almost immediately after.
Sandra's Shield (A+D) can be used to safely air-clash and then punish her opponent with a throw.
Low attacks are most effectively stopped with another low, but they will clash with any other attack so long as the hitbox overlaps properly.

Officially known as "Sword Impact Reaction" (SIR), deflection (or "clashing") is a core aspect of Dark Awake gameplay and is often compared to the Parry System from Street Fighter III. While there are certainly similarities between the two, clashing and parrying differ in a number of ways.

Clash timing is generally more lenient than parry timing. You cannot clash during blockstun therefore it is impossible to "red parry" a move.
Most attacks in SF3 (with very few exceptions) can be parried, but many moves in Dark Awake cannot be clashed. This includes D attacks, attack throws, and a few supers.
Attacks occuring within 2 frames after a clash will not automatically clash, unlike a parry. This means that two attacks that hit you at the same time will connect. (The second hit anyway.)
Parries can be high, low, or performed in the air. Clashes are either performed during a dash or with a weapon attack. (A, B, or C)

There are 3 basic types of damage in Dark Awake: physical, magical, and mixed. Certain characters have normals that inflict mixed damage, rather than simply physical damage but for the most part, magic or mixed damage comes from special moves or Mana Bursts.

As you can see from the table, Troll and GerhardsenII have the highest physical defense, but they also have the weakest magical defense.
Fina and Zon are the exact opposite, with low physical and high magical defense. These specific types of damage resistance are very important in matchups, so it's a good idea to learn which characters are most affected by what.

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